The basic golf rules continued... After learning the basics about the golf course and equipment, it's time to learn about scoring and playing the ball.
The player who completes the entire course with the least number of strokes wins the game.
Par - the number of strokes that a "perfect player" is expected to need to hit the ball in the hole. It ranges from 3 strokes to 6 strokes depending on the distance to the hole. Par for a typical 18-hole course is 72.
Birdie - hitting the ball in the hole with 1 stroke under par. For example, if the hole is a par 5, and the golfer hits the ball in the hole on his 4th shot, he has "birdied" the hole.
Eagle - hitting the ball in the hole with 2 strokes under par. For example, if the hole is a par 4, and she hits it in on her 2nd shot, she scores an "eagle."
Hole-in-One - hitting the ball in the hole with one shot from the tee box.
Bogey - if a player takes 1 shot above par to get the ball in the hole, he has "bogied" the hole. On a par 3 hole, if a player needs 4 strokes to sink the ball, he scores a bogey. If it takes him 5 strokes, he scores a "double bogey;" 6 strokes equals a "triple bogey," and so on.
Each player plays their ball from the tee box. They may place the ball on the ground or set it on a tee. A draw decides who tees off on the first hole, but after that, the first person to tee off is the winner of the previous hole (the golfer who took the fewest strokes to get the ball in the hole.)
The ball must be played where it lies; it can’t be moved in any way to make it easier to hit. Players are not allowed to move tree limbs or anything that is fixed or growing, but they can move loose obstructions like leaves or twigs that have fallen.
Stroke - The ball must be hit with the head of the club; it can’t be pushed or scooped. Players may not hit a moving ball.
Order – After every player has hit their tee shot, the ball furthest from the hole is played first. Even if the same golfer takes multiple turns in a row, the ball furthest from the hole is played until every ball is put in the hole.
Water - Water hazards include lakes, ponds, streams, ditches, etc. They may not even have any water in them. If a ball goes into the water, the player can search for it and take it out if he finds it. If a ball lies in the water or is lost, the player may drop a ball within 2 club lengths of the edge of the hazard. A one-stroke penalty is incurred if this happens. A player may hit a ball that lies in the water without penalty.
Tall grass and bushes - These may only be moved in an attempt to locate the ball.
Bunker or sand trap - If a ball goes into a sand trap, the golfer enters the bunker and tries to hit the ball out without moving it to gain a better angle or advantage.
Other obstructions - A movable obstruction may be removed without any penalty. If the ball is in or near an immovable obstruction, like a temporary puddle of water, ground that's under repair, or a hole made by an animal, the player has the choice of playing the ball where it lies or dropping it to a new position without penalty. The drop can't position the ball closer to the hole, though.
Lost or unplayable ball - If a ball is lost, out-of-bounds, or unplayable the golfer may play her next stroke as near as possible to the spot from where she originally played the ball with a one-stroke penalty. She may also drop the ball within 2 club lengths of where it is with a one-stroke penalty.
If a player's ball might interfere with a putter's shot, the ball may be removed and a marker put in its place until the shot is over.
If a player's ball knocks his opponent's ball, the ball is played from its new position. If the opponent's ball is actually knocked into the hole, the opponent is credited with holing the shot on his last attempt.